The first percentage is pilot skill, (for manuvers), the second is for
tricks and stuff. Note: Anyone can hop on one of these and
within 2 days ride it, these are the NY messangers and guys with videos,
people who do crazy stuff (St Surfers). The base percentage for doing
anything outragous *without* these skills is 25% with the minuses that
St Surfers get for manuvers (coming soon!)
Taking a skill 2x is +15%
Related Skills are -25% (skateboards/hoverboards/jetboards/snowboards\\Bycycle/Trick
Bike)
Skateboards: The most common and cheapest
Cost: 50-125 Credits,
1.5x spd attrubute
Jumps 1-5' high
Snowboards: Limited usefulness, fairly expensive
Cost: 200-400 Credits,
20 mph top spd
Surfboards: Limited usefulness, but cool in ocean setttings
Cost: 300-350 credits,
Spd up to 30mph
Hoverboards: Very common, very useful, except on water
Cost: 150-500 Credits,
2x Spd attrubute
Jumps1-8' high
Skyboards: Highly expensive (compared to other St surfer
vehicles), but they can fly up to 1,000' in the air, travel at 70-120Mph
(depending on quality), and can travel over any terrain. Often customized
with weapons.
Cost: 2,500 credits starting price. 100 credits for customizing,
500 Cdr for each 10mph over 70mph
Spd: 70+mph
Jumps, not applicable (can fly)
>Questions (1) How does the rider stay attached? (2) What kind of
>acceleration rate? (3) I'll assume they are made out of M.D.C.
>matterial,
>how many M.D.C.? (4) Why do I picture these things with a big
>vibro-blade
>for a front end? (5) How big are they?
OK, Great questions...
1.) either Snowboard type boots (snap in), or electro adhiesive (like
Triax Super-Trooper)
2.) I don't know, max 0-60 in 3 secs? (slightly less than a great
motorcycle)
3.) Oops, in MDC the basic model is 45 MDC, 500 cdr for each additional
5 MDC up to 60 MDC, the jet pack is 20 MDC.
SDC is 70, no bonuses, 35 SDC for the jetpack
4.) Um, if you want... (ouch 8-))
5.) as large as a surfboard, about 40 lbs? Maybe less?
And I forgot, 1 NG-powerpack (or equivlant) powers for 6 hrs,
or 3 E-clips. It also has a backup battery built in for 4 hrs.
Jetboards: Like a skyboard, but for ground transportation,
less expensive
Cost: 1,000 credits, 100 for each 10mph above 30 (max 90)
Spd: 30mph base
Jumps up to 50' high
Ice Skates: A specalized item, pilot skill means Figure
or speedskater
Cost: 200Credits
Spd 2x spd atturbute (Figureskates) or 4x spd atturbute (SpeedSkates)
Trick Bike: A small bicylce designed with jumps and tricks
in mind.
Cost: 150-400 Credits, usually an extra 100-175 in customizing
Spd 1.75x spd attirbute
Jumps 3'
Mountian Bike: A larger, heavyduty bicycle designed for
manuverablity, ruggedness and some speed.
Cost: 250 for a basic model, 350 for front supension (+5% pilot), 500
both supension (+10% pilot). +150 customizing, and some pirces go
as high as 1,000 Credits)
Spd: 2.5x spd attrubute
Jumps: not much...
Street Bike: A light fast bicycle for speed demons.
Cost: 500Credits basic, 100 cdr customizing, up to 1,500 for
top quality bike
Spd 3-4x spd atturbute
Street Surfers are riff-raff who find that you can't challange the system without a way to get around. their death-defying stunts and trickery are infamous. These are the Kristi <sp> Yamaguichi's, Hardcore Skaters, and others that are able to do crazy things.
Street Surfers choose 1 primary mode of transportation and 1D4 secondaries, they are limited to weapons no larger than a carbine or machete (note chains, whips are allowed even it length is too long). There are two basic types of Street Surfers, Rats and Fashions. Rats are your sterotypical CityRats/Punkers with the outragous hair, leather, studs, chains, patches etc. The Fashons (as in Fashion Plates) are the Street punks who'll buy $100 pants By Fila/Rebok and that sorta stuff.
The St surfer vehicles are:
Skateboards,
Snowboards,
Surfboards,
Hoverboards,
Skyboards,
Jetboards,
RollerBlades,
RollerSkates,
Ice Skates,
Trick Bike,
Mountian Bike,
Street Bike.
They are *not* allowed to take any other Pilot execpt Pilot Motorcycle at -20%. Anything else they don't care about.
They like Spd and PP enhancements, and will accept 1 or 2 Crazy Implants or Spd/Mental JAPES. Often they will use drugs, espally Rush, Boing-go, Crash, Amphmetines, Coke, Caffine, ciggerettes.
OCC Requirements: PP 12+ (prefably 16+)
Alignment: Any, Usually Anarchist, unprincipled and Miscreant
OCC Skills:
Lang of birth 98%
(in proper worlds Lit as above 98%)
(In Arcopolis, Computer Operation +20%)
Streetwise +20%
Pilot: Favorite St Surfer vehicle 98%
Pilot: Either 1D4 other St Surfers vehicles at +15%
Or 1 per 10 IQ +25%
Basic Math +5%
Running
WP of choice (See limitations)
HTH Basic
Note: HTH Basic Can be upgraded to HTH Martial Arts at the cost of
1 skill (due to their High PP, no otherHTH froms can be learned and, No
you can't learn the cool N&SS Forms)
OCC Related Skills: Choose 10, 2 must be Rogue, 2 Phsyical.
+1 WP at 5th level, +2 skills
at 3rd level, +1 skill at 5th, 8th, and every other level thereafter.
Communications: Any but Radio Scramblers, Electronic Countermeasures,
Laser, Microwave,
Sattalite Relay
Electrial: Any except Robot Electonics, Electronics engnneer <sp>
Mechianal: Basic Mechanics (+5%) and Auto Mechanics only
Esponge: Disguise Only
Medical: First Aid Only (and usually taken due to their injuries)
Miltary: None
Physical: Any (+15% where applicable)
Pilot: St Surfer (+5%) or Motorcycle (-20%), Jetpack (-10%) (yes,
those are minuses)
Pilot Related: None
Rogue: Any (+15%)
Domestic/Cultural: Any (+10%)
Science: Adv Math, Basic Chemstry, (+5%)
Technical: Any, except Lores not found in the Arcopolis
Wilderness: None (maybe Carpentry)
Anchient WPs: Any, except weapons longer than a Short Sword/Machete
(excluding chain weapons)
Modern WP's: Anything smaller than a Carbine/sawed off shotgun
Energy WP's: As above
Secondary Skills: Choose 7 at first level,
+1 at every 3rd level from
there, Restrictions as above, no bonuses.
Money: 1D4x100 credits and 2D4x100 Black market goods, rathole
apartment in the worst part of town, often shared with 1 or two other St
Surfers/City Rats, or wherever they may slip by living (parents house,
friends house).
In $areas $1500 to start
Standard Equipment:
Fave mode of transport, best quality. 1 other
St surfer vehicle, 2 Weapons of choice, survival knife or cheap switchcblade/butterfly/street
knife, either lots of 'Punker' clothes (surplus and salvation army, miltary
boots), or 3D4 "fashion" outfits (Fila, Rebok, etc), they usually wear
their pants baggy with a chained wallet, and expensive sneakers.
Backpack, a lighter, and other sundry personal items.
Cybernetics: (when appicable)
1D4 Minor Cybernetics, Same restirctions as City Rats
(In Arcopolis +Headjack)
To the Skater Games!