I believe that Brian Martin ([email protected])
is the original author of this document, I have only edited it for my purposes.
All authorship cool praise should go to him.
The original site is http://www.students.uiuc.edu/~bdmarti/TAG/
Stolen, for the most part, from the UIUC club Web Site,
The Assassins
Guild
KAOS Info Pages:
KAOS Disclaimer
Game Chronology (or the order of KAOS)
The Wanted List
Confirmed Kills List
"The 13 O'Clock News"
The City PD page
"Why are these crazy people killing each other?!?"
RULES... Or How to Kill and Get Away With It.
1.0 Introduction:
Assassins (KAOS) is a mock combat game for a large number of players.
Each person has to try to survive while everyone else is 'killed'. The
last person (or team, depending on assassin structure) to be left alive
is, not surprisingly, declared the winner(s). The game shall be open to
people who live in and around the Hayward, CA.
1.1 Preparation:
Everyone who wishes to play should provide the Game Master with:
In this game this will be given to your assassin, to prevent unfair advantage to those with unlisted addresses. Any player with a real-life psychopath trying to kill you, explain to the Game Master and you will be excused. Anyone with a real-life psychopath trying to kill them who wants to play KAOS as well needs their head looking at. Should you become wanted, your official room address will be made public as well as your name (see WANTED LIST, below).
1.2 Preliminaries:
1.2.a
2.1 Aim of the Game:
The main aim of the game is for everyone concerned
to have a good time.
2.2 Aim of the Players/Teams:
The aim of each player/team is to be the sole survivor(s).
3.0 Victims:
You will be given details of your target(s) by the Game Master, in
the dead of night (well - secretly anyway) shortly before the start of
the game. Of course, you will not be informed about whom your assassin(s)
are.
4.0 Weapons:
The following gives an outline of the various weapons which can be
used against enemies. It is not an exhaustive list and players are encouraged
to use their imagination. However, it is up to the discretion of the Game
Master whether a player using an unauthorized weapon has killed the victim.
So do come and check before using your latest creation in the heat of battle.
In general weapons must:
The Task Force Captain (see below of Police Force) is likely to take a tough line over policemen/women (see below for Police Force) using "non-standard" weapons (e.g. those that could easily endanger the lives of others, such as contact poisons). Police found to have breached will be suspended. Claiming you didn't read the rules properly will not be a defense!
Weapons marked (*) in the following list should be used with extra care and may require GM approval.
4.1 Guns:
Represented by a water pistol or a spring-loaded disc gun. You
must get a definite hit with the main jet. If you just splash them with
water (e.g. at extreme range or out of ammo) then it is only a flesh wound
- they can carry on as normal. If they are hit in the head or torso then
they are killed instantaneously.
If your place of residence contains expensive equipment (e.g computers) which may easily be broken by maniacs with water pistols, you may ask the Game Master and have it declared out of bounds for water-based weaponry only. Your assassin will be reminded of this, but also if you have a notice in plain view on your door stating that no water weapons are allowed, it automatically becomes illegal to use water-based weapons in the room. (But anybody who passes will know you're playing). Note that other weapons may still be used, and also that you may not fire a water pistol out of such a room.
SEE BELOW NOTE: (Water
pistols may not be used in shops or parts of shops where the principal
goods on sale are electrical appliances, books or other goods which are
likely to be the worse for it. Obviously if the adjacent goods are tinned
foods or pencil sharpeners, you may shoot away. This should be common sense,
but is worth emphasizing.)
Use Common sense about the above, but in general
killings in stores/shops are generally not recommended, If you do chose
to kill in a shop, water weapons are to be avoided)
If small water pistols are used, it is a good idea to confirm the kill immediately with the victim who might not have noticed the hit if wearing thick clothing. This avoids arguments later, when the water has evaporated.
Cap pistols may also be used, although almost point blank range (clear shot from less than one meter) is needed to claim a hit. (Treat as a derringer, and don't get in trouble with police, or irate 7-11 owners who have 12ga shotguns. It isn't good to get killed over a game)
(*) Soft air guns may not be used, however soft plastic pellets fired by say a spring Are. Always present these first to the Game Master for a safety check, before using them. This includes soft dart guns fired by spring.
Rubber bands are an acceptable weapon, as long as head shots are avoided.
4.1.1 Flame-thrower:
SEE BELOW NOTE: (Represented
by a bottle of champagne, hose-pipe etc. Rules much the same as for water-pistols.
These should probably only be used in summer.)
NOT RECCOMENDED
DUE TO Innocent Bystanders and Property Damage.
4.2 Contact Poison:
Represented by Vaseline, mustard etc. This will kill within 5 seconds
of contact even if it is wiped off. If wearing non-porous gloves then it
will have no effect for 5 minutes as the poison is diffusing through the
material. You may remove the gloves quite safely within the 5 minute time
period but they must not be re-used during the game. Similarly, poison
will take an appreciable time to diffuse through anything thicker than,
say, a towel. Powder, (e.g. talc) is also permitted.
4.3 Club:
Represented by a cardboard poster tube or a newspaper rolled up and
stuck with Sellotape. The effect depends upon the location of the hit:
4.4 (*)Knife: Foam, soft rubber, retractable plastic or cardboard knives may be used. If the knife has been made by you eg. from cardboard, it must be plainly labelled 'KNIFE'. Plastic ones which are more obviously knives don't need this. (Present all knives to Game Master before use)
4.5 Garrotte:
Represented by handkerchiefs, or, far better, toilet paper.
4.6 Grenades:
(Confetti in bags made from tissue paper, water
bombs, or (small) flour bombs may be used. You may also employ snowballs.
Use common sense with the last three.) SEE ABOVE
NOTE
They will kill if they strike any part of the head or body. If they hit a wall and splash your head or body appreciably (ie. if you're wettish) you are dead. If they just splash your arms or legs, you are only wounded, and survive.
4.7 Poison Gas:
Represented by perfume/after-shave/air-freshener. This kills instantaneously
if it is at a noticeable concentration. N.B. It will kill all those who
smell it - think of all those innocent victims...
Gas masks may be fashioned from a handkerchief tied across the face.
Poison gas should be used with care to prevent the deaths of people other than the intended victim. It is probably best to use it only in the target's room. If you have any problems come and see the Game Master.
If you have a cold and genuinely couldn't smell anything then you were immune to it (lucky you).
Balloon-and-pin arrangements (scent still required!) can be labelled as Poison Gas, rather than as Bombs (see the section on booby traps below).
4.8 (*) Dart or Arrow: Disallowed
(Represented by a grape fired from a catapult
or a dried pea from a pea-shooter. This has
the same effect as a gun. Avoid head shots.)
4.9 Poisoned Food or Drink:
Use Tabasco sauce or peppermint essence in sufficient quantities to
taste. N.B. Experiments to establish the lethal dose are liable to kill
the guinea pig (more innocent victims!).
Buying your victim a taco from Taco Bell does not count as a poisoning, even if they do go a bit strong on the salsa. Buying your victim a burrito from La Bambas (Or Boardwalk Fries' Nacho Fries), however, does.
4.10 Special Letters:
4.10.1
4.13 Other:
(*) Poisoned umbrellas may be used to transfer contact poison on to
a player (as in the case of the Bulgarian Georgi Markov). However, you
should be careful to avoid actual injury to the participant, and may well
need to cover up the tip of your umbrella with something softer.
Razor-edge hats may also be used. It goes without saying that a real
razor is totally out of the question: however, any hat with a brim visibly
marked with the word 'ASSASSIN' may be used.
(Why you'd want to do this though, is beyond me 8-))
5.0 Deaths:
Deaths should be reported to the Game Master as soon as possible after
the event, stating all salient details (when, where, how, and whether any
innocent bystanders were killed). It is best if both assassin and target
report the death to make sure there is no mistake. Creative/amusing reports
are encouraged.
5.1 Police Force:
When a player is dead he may if he wishes join a 'police force' with
the purpose of killing any wanted criminals, who have been discovered to
have killed innocent bystanders. The members of the police force will be
announced to all players.
Police may also attack players openly bearing weapons in 'pre-emptive self-defense', but once a weapon is out of direct sight the player cannot be killed by police.
The actions of the police force will be coordinated by the Task Force Captain.
Police officers should take great care not to kill innocent victims. In general, police who kill innocent bystanders will be permanently suspended from duty, whether they are innocent players, non players or ducks.
The Game Masters will consider individual cases though, and if there are extenuating circumstances the officer will be allowed to resume his duties. These would include bystanders who deliberately threw themselves in front of a criminal to stop a bullet, or if the police misidentified a passer-by with reasonable cause.
If police shoot innocent players, the players will not be killed, but the police will be suspended anyway, so there!
6.0 Rules of Engagement:
6.1 Permissible Targets:
You may attack anyone - however anyone who is not one of:
6.2 Out of Bounds Areas:
No assassination attempt may be made if victim or assassin is in an
out-of-bounds area. The following are always out of bounds:
7.0 Witnesses:
A witness is any player or non-player who is in a position to see the
assassination take place. Witnesses can, of course, talk about the assassination
to other players. Killing your target when there are witnesses present
will get your name in the "13 O'Clock News".
In game terms, dead witnesses tell no tales but provoke investigation. The police force has a very up-to-date forensic department, and players do not escape the Wanted List by disposing of witnesses.
8.0 Innocent Victims:
If you have killed an innocent victim (see rule on Permissible Targets)
then you are put on the Wanted List (a public
file containing the names and addresses of known criminals).
Getting other people to open your mail/door for you will make you responsible for them (unless you have a good explanation). Players who incompetently attempt to murder innocent victims will also be put on the wanted list. If an innocent person is killed by genuine mischance, and players could not be expected to foresee this they may appeal to the Game Master. Poison letters are considered attempts on who they are addressed to; poison on door handles will be considered to be an attempt on the life of anyone who may reasonably be expected to try to open the door. So if you poison a communal door, you have attempted to murder innocents, and are on the wanted list. To discourage indiscriminate contact poisonings (which get tedious), it's now assumed that people other than a room's occupant could reasonably try to open its door.
If you are on the wanted list the police will come after you...
10.0 The Game Master:
I am the Game Master.
The primary method of contacting the Game Master is through e-mail, though players are welcome to visit.
The Game Master is immortal. No one may be killed in the Game Master's house.
If you have any queries, visit/mail the Game Master, preferably before the query becomes a matter of life and death (yours or anyone else's).
Player-Game Master communications may be made public at the end of the game for everyone's enlightenment and amusement. If you do not wish a certain communication to be made public, please tell the Game Master. Thanks.
NOTE: It is the responsibility of players to read their e-mail to see the news and whether they have been put on the wanted list. Players are deemed to know that they are wanted/police as soon as the Game Master sends e-mail to that effect. They are not wanted/police before this. This may seem a bit unfair, but is less so than expecting the Game Master to guess if a player has logged on recently. Players are not wanted before the Game Master announces the fact and therefore are not automatically permissible targets, even if people know they will be wanted soon. Of course, you may shoot anyone displaying a weapon.
11.1 Newsgroup:
The game news and announcements will be posted via
E-mail by the Game Master, and players may use it for discussion etc.
If you wish to post something anonymously to the
group, ask the Game Master to do it for you. there will also be several
pages to be added here, the Wanted List, Confirmed
Kills and "The 13 O'Clock News" (news about
killings as reported to me)
12.0 Comments/Disclaimer
Contact me at [email protected]